"I keep having this dream..."
Helping ship Arkane Studios' 2017 game, Prey, was in many respects a dream come true. Initially, I was hired on only as a summer intern. It was made clear to me at the beginning that I should not to expect to remain there any longer than that. But by demonstrating the high quality of my work and my breadth of skills, which you'll find in detail below, I quickly earned a promotion to junior designer and had my contract extended out multiple times.
Quick Overview
Game Info
Genre: FPS RPG Release: May 2017 Role: Junior Systems Designer, Writer Contribution duration: June 2016 - May 2017 Platforms: PC, Xbox One, PS4 Metacritic (average): 82% |
Personal Contributions
|
Work Examples
My work on this game largely breaks down into two areas.