"You spin me right round, baby..."
I was hired on full-time to work on the DLC follow-up to Arkane Studios' Prey, Mooncrash. This was easily the project I've worn the most hats on. Starting in a combat design role, I pitched and implemented new combat systems before eventually being asked to fill in as a level designer on the core level of the DLC, an additional responsibility I happily took. And in between juggling those tasks, I also found time to write and script one of the central missions.
Quick Overview
Game Info
Genre: FPS Roguelike Release: June 2018 Role: Combat Designer, Level Designer, Writer Contribution duration: May 2017 - June 2018 Platforms: PC, Xbox One, PS4 Metacritic (average): 85% |
Personal Contributions
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Work Examples
My work on this game largely breaks down into two areas: